I was a youngin when I first experienced the violence that is Doom. Barely knowing English, I would navigate through the menus until I somehow got to playing the game, and it was through Doom that I learnt something important.

Violence solves everything.

At least in Doom it does. It’s been 12 years since ID Software released the last Doom and they haven’t lost their touch. For those of you living under a video-game-lacking rock (Read: People with better priorities in life), Doom is a fast-paced shooter with a simple plot – you wake up, demons have taken over, time to murder them all. If you came here expecting a historian play on Good Vs Evil then you’ll be disappointed. Hell, if you came for even a basic 30-minute action plot line then you’d be disappointed again, Doom looks to achieve one simple thing – Violence.

And boy it does it well.

And boy it does it well.

As mentioned, Doom likes to keep it simple. The gameplay consists of the player roaming through non-linear levels looking for Secrets, Weapons, Ammunition and of course the levels’ objective. During this violent journey, I often found myself running into many open areas filled with monsters, begging to be murdered. This repeats throughout the game, it got to the point where I was grateful each time I found a corridor as it meant there wouldn’t be hordes and hordes of demons trying to pummel me into a pulp. Though I have to admit, there was something that I enjoyed about these death pits scattered about the level, it forced me out of my comfort zone.Unlike other modern shooters, Doom does not limit you to two weapons it instead allows you to utilise your full arsenal to reverse the aforementioned pummeling you were going to receive. With ammo being limited in most situations it meant that I couldn’t stick to using my trusty Super Shotty the entire fight, swapping weapons was essential and juggling different ammo types meant that you might just have to use that Assault rifle you really didn’t like.

It’s these arenas that really allow you enjoy the map design of each level as I realised that the only time the game was calm was when I was skulking through the dilapidated halls of the martian base. Going back to its roots Doom scatters many secret areas around the map, all you have to do is actually look. Each level has countless nooks and crannies where goodies can be hidden; be they ammo, collectibles or just upgrades for you suit. The game rewards you for exploring, often I found myself spending over an hour jumping up on platforms and ledges just to find a little Doom collectable guy.

And it's well worth it.

And it’s well worth it.

I won’t deny there is definitely a sense of nostalgia to this game. It’s simple, it’s violent, it’s gory, it knows it’s audience – people who want to get unwind forget about any sense of a story and just be blasted with mindless action. It’s refreshing to see the old difficulty selectors and how they mock you the easier you go, it’s good to know that I’m a little wimp if I choose to enjoy a “Cinematic Experience” of navigating corridors, just as it’s good to know that I’ve got balls of steal choosing the more difficult options offered by the game. That being said, upon beating the game Doom offered me an option that I could not refuse. Ultra-Nightmare Mode. Not only is it balls to the wall hard, but it deletes your save upon death, the sadist in me craved for this and I won’t lie. I started Doom again and after going over the same level for what seemed to be four hours, I had decided that I’m not quite ready for Ultra-Nightmare and it was time to step away from the keyboard.

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I was not ready.

Overall Doom was great, it filled a certain emptiness in me, one that could only be filled with Ultra-Violent gore and murder. Near the end of it I couldn’t look into the mirror without feeling a sense of disgust, maybe the demons weren’t the bad guys, maybe they were trying to warn us of a greater evil coming our way or maybe they just wanted to learn how to communicate with us more effectively. I was a monster that didn’t give them a second to voice their opinions, to show me how ignorant I was, all I did was murder their friends and family.

And I loved it.

Doom: Solve Your Problems With Violence
Overall the game is great, it knows what it does and it does it well.
Gameplay9
Visuals10
Replayability7.5
Sound10
Pricing5.7
The Good
  • Great Sound track
  • Amazing Visuals
  • Great Execution
The Bad
  • AAA Pricing
  • Shallow Multiplayer
8.4Overall Score

About The Author

Mihajlo Pavlovic
Executive Editor, Gaming/Web

Mihajlo is the Gaming & Web Editor at The Speakeasy. He spends too much time playing video games, so figured he could write about them.

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